Interesting interview on Gamasutra's website with Blizzard's forthcoming
Diablo 3, director Jay Wilson. Who discusses candidly about crunch time, his definition of crunch, and meeting the high level of quality that Blizzard games are known for.
Find the full article here:
http://www.gamasutra.com/view/feature/170258/candid_words_from_diablo_iiis_.php
Side note - can't wait for Diablo 3 !!!
And if you want to read about the making of Diablo 2 read this insightful and detailed article!
http://www.gamasutra.com/view/feature/131533/postmortem_blizzards_diablo_ii.php
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